Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating an opening cutscene


Now that we have an understanding of what Matinee is, let's start building our first cutscene!

Getting ready

Before we start working, you should have a level opened and entered the Matinee Editor. For assistance with this, check out the An introduction to Matinee recipe.

How to do it…

In order to create a cutscene, you need to perform the following steps:

  1. Matinee animates movable objects over time, but it needs to know what objects to animate and what properties of them to change. Under the Tracks tab on the left-hand side, right click and select Add New Camera Group. Once there, it will ask you for the name of your group; we will call it Camera01.

    When doing this, a camera is automatically created in the scene at the current position of the user camera within the editor.

    Note

    You can also create a camera actor in the scene by right-clicking and navigating to Place Actor | Camera Actor. Once placed in the scene, with the camera selected, you can create a Camera group...