Now we have an understanding of how these lights work, but so far, they've all been static, non-moving. However, in certain instances, we may want the lighting to change while the game is going on. Let's do that by creating a moving light, in a similar manner to a flashlight!
Before we start working, we should have the NightScene
level opened. This is provided in the Example Code
folder for this chapter that you can get off of Packt's website.
Note
This level is a quick example of a night environment with the lighting reduced significantly. For more information on creating a scene using lighting for night time, refer to https://docs.unrealengine.com/latest/INT/Resources/Showcases/RealisticRendering/NightScene/index.html.