Artists are incredibly empowered by working in the Unreal Engine with many features created to make their work come out as aesthetically pleasing as possible. In this chapter, we are going to look at some of the ways that you can work within the art pipeline of Unreal Engine 4, with some additional resources at the end of the chapter with even more content.
Unreal Engine Game Development Cookbook
By :
Unreal Engine Game Development Cookbook
By:
Overview of this book
Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Acquainted with the UE4 Interface
Level Design – Building Out Levels or Greyboxing
Creating Quality Interior Environments
Building the Great Outdoors – Exterior Environments
Lights, Camera, Action – Cinematics
Lighting and Shadows
Art Pipeline – Working with Materials
Blueprint Scripting – Level Effects
C++ Programming – Gameplay
User Interface
Publishing and Deployment
Index
Customer Reviews