Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a custom material


Materials are the building block of creating environments in Unreal and they are what we use to apply to all of the surfaces of our environment, similar to putting paint onto a wall in the real world.

Specifically, it is a collection of textures and commands that will create a surface with properties such as shininess and color. We've used materials previously when we added them to walls when creating levels, but we've only been using the Starter Content folder that has been provided to us.

However, you may want to create a material of your very own. Let's look into that now.

Getting ready

Before we start working within the Unreal Editor, we will need to have a project to work with:

  1. First, open up the Unreal Editor by clicking on the Launch button from the Unreal Engine Launcher.

  2. Start a new project from the Project Browser tab by selecting the New Project tab. Select First person and make sure that With Starter Content is selected. Give the project a Name (Cookbook_Chapter7...