In the previous chapters, you learned about the anatomy of physics simulation in depth. Now, we will explore the most interesting part of the game, which is to add three-dimensional objects to your games. In this chapter, we will start exploring the basics of OpenGL. Then, step-by-step, we will explore OpenGL in depth by crafting some three-dimensional models. In this chapter, we will start learning by using the two-dimensional model project, and then we will enhance the project to accommodate three-dimensional models.
iOS Game Programming Cookbook
iOS Game Programming Cookbook
Overview of this book
Table of Contents (19 chapters)
iOS Game Programming Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
iOS Game Development
SpriteKit
Animations and Texture
Particle System and Game Performance
Adding Music to iOS Games and an Introduction to iCloud
Physics Simulation
Adding Reality to Games
Introduction to Game Math and Physics
Autonomous Moving Agents
3D Game Programming with OpenGL
Getting Started with Multiplayer Games
Implementing Multiplayer Games
Index
Customer Reviews