Book Image

iOS Game Programming Cookbook

Book Image

iOS Game Programming Cookbook

Overview of this book

Table of Contents (19 chapters)
iOS Game Programming Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


In the previous chapters, you learned about the anatomy of physics simulation in depth. Now, we will explore the most interesting part of the game, which is to add three-dimensional objects to your games. In this chapter, we will start exploring the basics of OpenGL. Then, step-by-step, we will explore OpenGL in depth by crafting some three-dimensional models. In this chapter, we will start learning by using the two-dimensional model project, and then we will enhance the project to accommodate three-dimensional models.