In Chapter 4, Particle System and Game Performance, we created a full game of collecting coins by FlyingSpaceship containing sprites, scenes, parallax infinite scrolling background, particle effects, and many more except music. Now we are moving forward to add the most interesting part to the game, which is music. Music and sound effects brings a sense of engagement and fun to the game; no game exists without music. So we will be integrating some cool and awesome background music and sound effects into the FlyingSpaceship game built in the previous chapters. Moreover, we will be enlightening a new technology called iCloud and its framework recently released by Apple. Using iCloud, we can easily and securely store and retrieve the app data like a database from the iCloud, which is provided by Apple.
iOS Game Programming Cookbook
iOS Game Programming Cookbook
Overview of this book
Table of Contents (19 chapters)
iOS Game Programming Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
iOS Game Development
SpriteKit
Animations and Texture
Particle System and Game Performance
Adding Music to iOS Games and an Introduction to iCloud
Physics Simulation
Adding Reality to Games
Introduction to Game Math and Physics
Autonomous Moving Agents
3D Game Programming with OpenGL
Getting Started with Multiplayer Games
Implementing Multiplayer Games
Index
Customer Reviews