Games are interesting as they are challenging in each and every level. To make a game interesting, it's important to increase the difficulty of the game at each level. It's always interesting to defeat something in the game. In this chapter, we will learn about various ways to create the autonomous behavior for game objects. This chapter has a bunch of recipes to demonstrate the artificially intelligent game objects. To understand all the concepts in detail, it is recommended to read the previous chapter, which gives you a grip on mathematics and physics. Each recipe will allow you to understand and learn a specific autonomous behavior. By the end of this chapter, you will be able to understand and implement various autonomous game behaviors.
iOS Game Programming Cookbook
iOS Game Programming Cookbook
Overview of this book
Table of Contents (19 chapters)
iOS Game Programming Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
iOS Game Development
SpriteKit
Animations and Texture
Particle System and Game Performance
Adding Music to iOS Games and an Introduction to iCloud
Physics Simulation
Adding Reality to Games
Introduction to Game Math and Physics
Autonomous Moving Agents
3D Game Programming with OpenGL
Getting Started with Multiplayer Games
Implementing Multiplayer Games
Index
Customer Reviews