In this chapter, we looked at ways to improve our Little Farmer Colt game. Suggested improvements were grouped into audio, visual effects, functionality, and levels. We also looked at workflow project-related issues including workflow with Unity projects, how to scale projects, and how to manage multi-person team projects.
You also learned about development issues, which included cross-platform considerations, plugins, and attribution. We ended the chapter by looking at a few additional advanced topics. Specifically, we looked at particle systems, an inventory control system, and a dialog system.
Enjoy your journey developing games with Unity!