Book Image

Unity 5 for Android Essentials

By : Valera Cogut
Book Image

Unity 5 for Android Essentials

By: Valera Cogut

Overview of this book

Table of Contents (14 chapters)
Unity 5 for Android Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we researched our choices for optimization in Unity. We first discovered different Unity performance areas. We explored the in-built Unity profiler and it's log information structure. In this chapter, we particularly discussed the Unity's profiler tool and its window parts. We discovered how to attach the profiler to different platforms and devices. At the end of this chapter, we talked about best practices that are used by many professionals. We also discovered the Unity profiler programming area and created our own very simple profiler tool.

In the bonus chapter, which is available online, I will show you how easy it is to develop the most popular game on Android Play Store (Glow Hockey has about 100,000,000–500,000,000 downloads at https://play.google.com/store/apps/details?id=com.natenai.glowhockey&hl=en) in Unity 5 from scratch. You will see how to create a camera for any screen resolutions and any screen sizes. Also, there you will see, in practice, how...