A character is a GameObject that has Rigidbody
attached to it. Rigidbody
is a component in Unity that will give the character simple physics and things such as gravity and collision. This means that Rigidbody
also allows the character to collide with the world and with other GameObjects collision "touch" boxes.
Learning Unity iOS Game Development
Learning Unity iOS Game Development
Overview of this book
Table of Contents (14 chapters)
Learning Unity iOS Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Requirements and Preparation Work
Player Input for Mobile Devices
Player Character, Obstacles, and Pickups
Editor Tool, Prefabs, and Game Level
Scene Background, the Game User Interface, and the Save Profile
Main Menu, iAds, Leaderboards, Store Purchases, and Achievements
Game Builds and Submission to Apple
Index
Customer Reviews