Book Image

GameMaker Cookbook

Book Image

GameMaker Cookbook

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (17 chapters)
GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Online play


Here, we'll take a look at one type of online play: asynchronous turn-based play. Just like in video games, this style appears in real life. Consider playing football versus playing chess. In football, everyone on the field is playing simultaneously; there is no waiting involved, except between plays, when everyone is waiting. This is synchronous play. Conversely, in chess, after you make a decision and move a piece on the board, you cannot do so again until your opponent has done the same. You can survey the board and devise your strategy, but until it is your turn once again, you cannot play. This is asynchronous play. Using our newfound knowledge of networking, let's use GameMaker to simulate some turn-based play.

  • Setting up asynchronous play for a turn-based game