Book Image

GameMaker Cookbook

Book Image

GameMaker Cookbook

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (17 chapters)
GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Of all the game terms that are fun to say, GUI (often pronounced "gooey") is probably the most important. Graphical User Interface (GUI) refers to any on-screen visual cues that allow the user to control the software directly. This is usually associated with images and texts that provide information and points of interaction, such as menus and icons.

GUIs are most commonly associated with software applications, as opposed to video games. While video games are a form of software, many prefer this differentiation. In video games, a more common term for display and menu items would be HUD (also fun to say), which stands for Heads-Up Display. While these two terms mean largely the same thing, HUD is viewed by most as the preferred term. Having said this, GameMaker uses GUI to describe such systems, so we'll stick to this. With these formalities out of the way, let's take a look at how GameMaker handles menus, game screens, and the GUI in general.

GUI basics

In Chapter 1, Game Plan...