Book Image

GameMaker Cookbook

Book Image

GameMaker Cookbook

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (17 chapters)
GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Making a flickering torch


Flashlights are all well and good but sometimes you need to go for a classic. That's where the torch comes in; a staple of dungeons and thatched-roof cottages alike. What's the main difference between a torch and flashlight? Besides the technology, a torch has a dynamic light source: fire.

As a fire burns, the flames seem to dance about, seemingly casting a moving light. In this recipe, we're going to see a simple way to mimic this effect.

Getting ready

Let's start with the project from a previous recipe from this chapter: changing day to night. We're going to add a torch object (obj_torch) and you'll want to give it an appropriate sprite with an animated flame (spr_torch). Most importantly, you'll need a second sprite to represent the light given out by the torch (spr_torchLight). This sprite looks best as a circular gradient, going from transparent to white. Make sure you place instances of obj_torch around the room.

How to do it

  1. In obj_cycle, open the Draw event.

  2. Make...