In this recipe, we will try to reach a result similar to the rock material we made through image maps in the previous recipe, but using only procedural textures. The output will look like what is shown in the following screenshot:
Start Blender and load the 9931OS_start.blend
file.
Select the Cube, go to the Object modifiers window, and assign a Subdivision Surface modifier. Set the Subdivisions levels for View and Render to
4
. Go back to the Material window.Press T and in the Tool Shelf, click on the Smooth button under the Shading subpanel. Press T again to get rid of the Tool Shelf.
Press Tab to go to Edit Mode. If necessary, select all the vertices by pressing the A key and scale everything to double the current size (press S, enter the digit 2, and press Enter). Go out of Edit Mode.
Save the file as
9931OS_start_smoothed.blend
. The customized Default screen will...