In this recipe, we will create a classic white expanded polystyrene material, as shown in this screenshot:
First, let's prepare the scene:
Start Blender and load the
9931OS_Suzanne_start.blend
file. Add a Cube primitive to the scene and place it leaning on the Plane, close to Suzanne. Move it upwards by 1 Blender unit.With the mouse arrow in the Camera view, press Shift + F to enter Walk Mode (in this mode, you can press the W key to go forward, press S to go back, move the mouse to decide the direction, and click or press Enter to confirm). Adjust the Camera position so as to center the two objects in the frame.
Select the Cube object and go to the Object modifiers window. Assign a Boolean modifier.
Press Shift + D to duplicate the Cube, and move it a bit upward (press G, then press Z, enter .4, and press Enter). Reselect the first Cube, and in the Object field...