In this recipe, we will create a fake Subsurface Scattering node group that can be mixed with other nodes to add the fake scattering effect to a material. In this screenshot, you can see the effect of the Subsurface Scattering node alone on the Suzanne mesh:
In the following screenshot, you can see the effect of the node group added to the usual basic shader material:
Again, we will use the colors of the previous recipes.
Start Blender and open the 9931OS_07_start.blend
file.
Go to the Render window, and in the Sampling subpanel, click on the Method to sample lights and materials button to switch from Path Tracing to Branched Path Tracing. Enable the Square Samples item and under AA Samples, set the Render value to
8
. Finally, click on the Pattern button to select the Correlated Multi-Jitter option.Save the file as
9931OS_07_SSS_ngroup...