In this recipe, we will create a sort of organic, disgusting-looking material, as shown in the following screenshot:
Start Blender and open the 9931OS_08_start.blend
file, where there is an already set scene with an unwrapped Suzanne primitive object leaning on a Plane, an Emitter mesh-light, and a Camera.
Go to the Render window, and in the Sampling subpanel, change Pattern from Sobol to Correlated Multi-Jitter.
Let's go straight to the material creation by using the following steps:
Click on the New button in the Node Editor window toolbar or in the Material window under the main Properties panel and rename the new material
Organic
.In the Material window, switch the Diffuse BSDF shader with a Mix Shader node, and label it as
Mix Shader2
. In the first Shader input socket, select a Mix Shader node and label it asMix Shader1
, and in the second one...