Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a gray alien skin material with procedurals


In this recipe, we will create a gray alien-like skin shader as shown in the following screenshot, using Cycles procedural textures:

The alien Suzanne as it appears in the final rendering

Getting ready

Start Blender and open the 9931OS_08_alienskin_start.blend file, where there is an already set scene with an unwrapped Suzanne primitive object.

The Suzanne_unwrapped_alien mesh has been modified by a shape key, to morph its monkey features into the head of a gray alien–like creature; in fact, in the Object data window, under the Shape Keys subpanel, there are the alien shape keys, with Value of 1.000; sliding the slider towards 0.000 gradually restores the original Suzanne shape.

The Suzanne mesh also has a Vertex Colors layer named Col and is obtained by the Dirty Vertex Colors tool.

On the second layer, there are two Planes tracked (by a Damped Track constraint, in the Object Constraints window) to the Camera to stay perpendicular to its point...