Book Image

Android Game Programming by Example

By : John Horton
Book Image

Android Game Programming by Example

By: John Horton

Overview of this book

Table of Contents (18 chapters)
Android Game Programming by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Platformer – Guns, Life, Money, and the Enemy
Index

Summary


We now have all the game objects that we need for a complete game. They all think and represent themselves internally in the model part of our design pattern. Furthermore, our player can at last control his spaceship, and we can detect when he crashes.

In the next chapter, we will put the finishing touches to our game including adding a HUD (Heads Up Display), implementing the game rules, adding some extra features, and play-testing our game to get everything in balance.