Hopefully by now, you are well on your way to being able to make your own games. We have been through all the main areas of LibGDX that you will likely use, and we also showed you other things LibGDX can do that you can take further with you.
But now, you are ready! Ready to take your game to the world. Except, you didn't come here to just make a game for desktop. You came here because you wanted your game to run on Android, iOS, and maybe even a browser version.
Am I correct in thinking that?
Of course I am!
To start off with, we are going to revisit our friendly setup tool that we have used throughout this book. But this time, we are going to have all the boxes ticked for subprojects! That's right, all the boxes! Let's take a look at the following steps: