Book Image

LibGDX Game Development By Example

By : James Cook
Book Image

LibGDX Game Development By Example

By: James Cook

Overview of this book

Table of Contents (18 chapters)
LibGDX Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Why Snake?


Snake is one of the earliest mobile games that I can remember. I remember playing it many a time, chasing the apple while avoiding contact with the snake's own body. The beauty of the game was that it was a slightly different experience each time you played.

The premise is simple: navigate the snake around the board collecting apples—which increase the length of the snake when consumed—while avoiding collision with the snake itself.