Book Image

LibGDX Game Development By Example

By : James Cook
Book Image

LibGDX Game Development By Example

By: James Cook

Overview of this book

Table of Contents (18 chapters)
LibGDX Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Well, that was an epic chapter. Hopefully, by now, you are getting to grips with creating a game in LibGDX. In this chapter, we made a Flappy Bird clone—Flappee Bee. We looked at animations and implemented them for the main character. We were also introduced to the Scene2d toolkit, which we used to create a GUI for a start screen. Finally, we ended with a look at disposing of memory-based assets that are no longer in use, ensuring that our games are as memory-efficient as possible.

Coming up in the next chapter, we will take Flappee Bee further. We will look at the AssetManager and see how it can make our lives easier with regards to our texture handling. Also, in conjunction with that, we will create a LoadingScreen class. You will also learn about packing your assets into a single texture to perform better. Finally, we will look at using our own fonts in the game.