Book Image

LibGDX Game Development By Example

By : James Cook
Book Image

LibGDX Game Development By Example

By: James Cook

Overview of this book

Table of Contents (18 chapters)
LibGDX Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

I need a Hiero!


In the final topic of this chapter, we will address fonts and their usage. So far in our game, we have used the default font in LibGDX, which is Arial size 15. While this is good for getting started, it isn't something that you would necessarily want in your final game. As you can see so far, one of the limitations is that it is too small!

So what can we do? Well, we can use our own fonts of course.

Let's start off by picking your favorite font; I found a font from a free site. There are plenty around, just do an Internet search and find a font you wish to use.

What you might find is that the font is in what's called a True Type font and this is usually denoted by the filename having the extension .ttf—.LibGDX does provide extensions to the library that will allow us to load this. However, for this exercise, I would like to introduce you to another tool in the LibGDX armory that I have used a lot.

That tool is Hiero.

What is Hiero?

Hiero is a bitmap font packing tool. It saves...