Book Image

LibGDX Game Development By Example

By : James Cook
Book Image

LibGDX Game Development By Example

By: James Cook

Overview of this book

Table of Contents (18 chapters)
LibGDX Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Well, there we go. What a nice little chapter we had there!

We extended our level and scrolled the camera across the landscape. We successfully bounded the camera to the level so that we don't show any behind-the-scenes action to our players.

We then took our initial dive to play sounds with LibGDX that allowed us to have background music along with some awesome sound effects. This will really liven up your own games.

As with the previous game, there are some things that we didn't add to the game but we added to others, for example, a score. Here is a great opportunity for you to take what you have learned and apply it in Pete the Platformer!

In the next chapter, we will start a new game. This game is based on a well-known game about a bunch of pigs and very upset angry birds! We will look at how to apply some of the physics tools that LibGDX has. These will allow us to create a simple, but fun game!