Book Image

Extending Unity with Editor Scripting

Book Image

Extending Unity with Editor Scripting

Overview of this book

Table of Contents (18 chapters)
Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned how to use the AssetPostprocessor in your projects, allowing you to control what is happening every time you drop an asset into your project.

The main idea behind using these classes is to deal with asset settings, which are very important to keep your project up and running without problems.

We did a very basic example in this chapter but the main idea remains, and it is up to you to make simple or complex things using the AssetPostprocessor to satisfy the requirements of your team and your project.

In the next chapter we are going to continue automating things now in the build pipeline.