Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Weight painting


After you have entered the paint weight mode, you will see the whole character turn blue with a small section of red on its body. These colors represent the skin weight values of the vertices associated with a particular bone. You can try to select a different vertex group and see the colors changing. This is because you're now viewing the skin weight values associated with another bone.

To change the value of the skin weights, we can paint the values using our mouse cursor. To change the size of the brush, go to the Tool Shelf and you will see the radius property under the Brush section. There are also some other options that you can set, such as the types of brushes, weight value, strength of the brush, blending mode, and so on and so forth.

There are also some advanced settings below it, but we will skip those for now.

To make the skin more fluid and less robotic when animating, make sure that each bone has some minor influence over the neighboring vertices beside the ones...