Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Importing character assets


We have just completed our level's environment. Now, let's import the characters! The process is similar to importing the environment assets—drag the models to the scene, apply a material to it, and we're almost done. One of the most important aspects that makes the characters feel alive is animation. Without any animation, your characters will just look like props and not living things. In previous chapters, you have already learned how to animate the characters in Blender and how to export the animations alongside the 3D models. Even though we are not using the animations in this chapter yet, we need the right settings so that the animations are ready to be used at anytime in the following chapters.

To set up animations for the characters, we need to go back to the Project Browser and select the character's mesh. In the Inspector panel, click on the Animations button to open up the animation settings interface. Under the Clips section, you can add or remove animations...