Book Image

Building Levels in Unity

By : Volodymyr Gerasimov
Book Image

Building Levels in Unity

By: Volodymyr Gerasimov

Overview of this book

Table of Contents (17 chapters)
Building Levels in Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Dealing with Basic Animations
Index

Paint details


Here is a tool that will allow you to truly enhance your environment.

What is considered a detail?

Details are generally referred to visual/non-interactive objects on the terrain, such as rocks, grass, flowers, mushrooms, etc.

When I say noninteractive, I literally mean that there is no way to interact with them: they don't cast shadows or have collision detection.

How to set up details

There are two variations of details according to Unity: Grass and Detail, which are essentially texture and mesh-based objects.

Grass

Let's start by creating a Grass type using texture based details.

  1. Click on Edit Details… button.

  2. Select Add Grass Texture.

This will open an option window for Grass detail.

  • Detail Texture will be used for detail creation. For this example, we will use the Grass1 texture from the Chapter 3 folder.

  • Min/Max Width/Height helps to diverse detail patches.

  • Noise Spread controls the approximate size of the alternating patches; a higher parameter value will give you more variation...