Book Image

Building Levels in Unity

By : Volodymyr Gerasimov
Book Image

Building Levels in Unity

By: Volodymyr Gerasimov

Overview of this book

Table of Contents (17 chapters)
Building Levels in Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Dealing with Basic Animations
Index

Customizing terrain settings


There are five categories available as options in the Terrain Settings tab:

  • Base terrain

  • Tree and detail objects

  • Wind settings

  • Resolution

  • Heightmap

Each of them modifies their corresponding tools that we've looked at earlier.

We will avoid talking about Wind Setting and Wind Zones in general due to their limited application within Unity. However, here is what the other categories have to offer.

Base terrain

As you have probably guessed, this modifies properties of the terrain.

  • Draw checkbox toggles terrain rendering.

  • Pixel Error controls how accurately generated terrain will follow mapping; this parameter is essentially a tessellation for the terrain: the higher the value, the more polygons the terrain will use to represent applied mapping (height, textures…), and the faster it will lose polycount based on camera distance.

  • Base Map Distance is a threshold at which terrain textures switch from full resolution to lower resolution.

  • Cast Shadows enables/disables the shadows...