Our character is fully modeled, rigged, skinned, and animated in Blender.
This file contains all of the information about our character, there are no references of any kind, and all animations are done on a single timeline.
The file is named Robot.fbx
and can be found inside the Chapter 5
folder of the complimentary files.
Apart from the geometry and the skeleton, it also contains a pair of IK handles for legs and arms. In the end, we have a very basic character ready to be used for video games. You can try to challenge yourself and bring a high-poly model with a fancy rig and a complex set of animations, but that will only equate to doing extra tweaking in Unity further down the line and there are certain limitations posed by Unity that will encourage you to keep it as optimal as possible.
Let's talk about the skeleton. In order for your character to be working in Unity, you don't have to go out of your way and force a certain bone topology. However, if...