Book Image

Building Levels in Unity

By : Volodymyr Gerasimov
Book Image

Building Levels in Unity

By: Volodymyr Gerasimov

Overview of this book

Table of Contents (17 chapters)
Building Levels in Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Dealing with Basic Animations
Index

Configuring a character in Unity


We will continue working with the character that was imported with embedded animations.

With the character imported, we go right to the Rig tab of Import Settings to explore the remaining two animation types: Generic and Humanoid. As mentioned in previous chapters, there are two animation types that are required in order to use Mecanim, a powerful animation control tool introduced in the 4th version of Unity. I can't stress enough, how awesome Mecanim is; this system allows you to significantly improve your development pipeline and reduce the amount of code to control animations, but more about that in the next chapter. Right now we need to figure out how to set up the model to be used by this system.

Generic and humanoid – what's the difference?

This is exactly how it sounds—Generic can be used for everything, from a dragon to a toaster, whereas, Humanoid can only be used on the characters that have the humanoid bone topology.

Generic Animation Type

Generic is...