Book Image

Building Android Games with Cocos2d-x

By : Raydelto Hernandez
Book Image

Building Android Games with Cocos2d-x

By: Raydelto Hernandez

Overview of this book

Table of Contents (16 chapters)
Building Android Games with Cocos2d-x
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up Java


The Android platform technology stack is based on the Java technology; that is why the first item to be downloaded will be the Java Development Kit (JDK). Although Java JDK 8 is the latest version at the time of writing this book, it is not officially supported by all Android versions, so we will download JDK 6, all the template Java codes generated by Cocos2d-x can be successfully compiled with this version.

Note

Java Runtime Environment (JRE) is not enough for building the Android applications, since it only contains the files required for running the Java applications, but it does not contain the tools required for building the Java applications.

You can download the JDK 6 from Oracle at http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase6-419409.html regardless of your development environment.

If Windows is your current environment, then after installing JDK you are required to add the path of the binaries folder to the PATH environment variable. This path will look like this: C:\Program Files\Java\jdk1.6.0_45\bin.

Open a new system console and type javac –version, if Java compiler's version number is displayed, then you have successfully installed JDK in your system.

Note

JDK 7 is required for building the applications for Android 5.0 and higher. You should download this version if you are targeting the latest Android versions. But, if you want your game to be compatible with the Android versions that are older than 4.4, then you should pick JDK 6.