In this chapter, you've learned how to create a simple bipedal rig. All the knowledge that you've acquired could be used to push this further. For instance, you can add an FK/IK switch slider for the arms and the legs, add more facial controls, or create a more complex foot roll. If you want to see or use a more complex rig, you can check the rigify add-on (integrated in Blender by default). However, this rig will be quite interesting for animation. Talking about animation, let's start using our rig in the next chapter!
Blender 3D By Example
Blender 3D By Example
Overview of this book
Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Straight into Blender!
Robot Toy – Modeling of an Object
Alien Character – Base Mesh Creation and Sculpting
Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Haunted House – Modeling of the Scene
Haunted House – Putting Colors on It
Haunted House – Adding Materials and Lights in Cycles
Rat Cowboy – Learning To Rig a Character for Animation
Rat Cowboy – Animate a Full Sequence
Rat Cowboy – Rendering, Compositing, and Editing
Index
Customer Reviews