Book Image

Blender 3D By Example

Book Image

Blender 3D By Example

Overview of this book

Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This was a very tough chapter, but we hope you have found it interesting. We covered a lot of things here, such as the principles of animation, the majority of the Blender animation tools, and how to prepare ourselves with a script, storyboard, and layout. We also learned how to animate a walk cycle and mix it with other actions using the NLA. We applied many of the 12 principles of animation such as pose-to-pose, squash, and stretch overlapping. Now, you should have all the knowledge to start telling your own stories with Blender. In the next chapter, we are going to finalize our sequence by rendering it with cycles and editing it with the VSE.