This was a very tough chapter, but we hope you have found it interesting. We covered a lot of things here, such as the principles of animation, the majority of the Blender animation tools, and how to prepare ourselves with a script, storyboard, and layout. We also learned how to animate a walk cycle and mix it with other actions using the NLA. We applied many of the 12 principles of animation such as pose-to-pose, squash, and stretch overlapping. Now, you should have all the knowledge to start telling your own stories with Blender. In the next chapter, we are going to finalize our sequence by rendering it with cycles and editing it with the VSE.
Blender 3D By Example
Blender 3D By Example
Overview of this book
Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Straight into Blender!
Robot Toy – Modeling of an Object
Alien Character – Base Mesh Creation and Sculpting
Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Haunted House – Modeling of the Scene
Haunted House – Putting Colors on It
Haunted House – Adding Materials and Lights in Cycles
Rat Cowboy – Learning To Rig a Character for Animation
Rat Cowboy – Animate a Full Sequence
Rat Cowboy – Rendering, Compositing, and Editing
Index
Customer Reviews