Book Image

Blueprints Visual Scripting for Unreal Engine

By : Brenden Sewell
Book Image

Blueprints Visual Scripting for Unreal Engine

By: Brenden Sewell

Overview of this book

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Table of Contents (15 chapters)
Blueprints Visual Scripting for Unreal Engine
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we started off on the path of creating a challenging but balanced game experience by enhancing the capabilities of our AI-driven enemies. We gave our enemies zombie-like behavior by allowing them to wander aimlessly around the level until noticing the player by sight or sound. We also gave them the ability to charge forward when they notice the player and launch a melee attack, lowering the player's health. Then we gave the player the chance to fight back by attacking the enemy, eventually destroying them once the enemy's health is depleted. Finally, we gave new flexibility to our game by setting up a system to create new enemies as the game is being played.

At this point, the core content of our game is nearly complete. You should feel proud of the significant progress you have made! You can take some time to tweak the many variables you have created to customize the gameplay to your liking, or continue reading if you are ready to move on to the final systems. In...