Book Image

Blueprints Visual Scripting for Unreal Engine

By : Brenden Sewell
Book Image

Blueprints Visual Scripting for Unreal Engine

By: Brenden Sewell

Overview of this book

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Table of Contents (15 chapters)
Blueprints Visual Scripting for Unreal Engine
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up our game to be played by others


Unreal Engine 4 offers a wide variety of platforms that you can choose from to build your game, and this list will continue to expand as newer versions of the engine are released and new technologies emerge. Currently, you can deploy your game on Windows PC, Mac OS X, iOS, Android, Linux, SteamOS, and HTML 5. This engine also supports creation of content that utilizes the various emerging virtual reality platforms, such as Oculus Rift. If you are a registered console developer with the appropriate development kit, you will be pleased to know that Unreal Engine 4 also supports creating games for the Xbox One and PlayStation 4. Each platform has its own unique requirements and best practices associated with it. Mobile games and web (HTML5) games in particular have higher optimization requirements in order to get games to perform well on those platforms.

Creating a distributable form of your game for one of these platforms involves a process called...