Book Image

Blueprints Visual Scripting for Unreal Engine

By : Brenden Sewell
Book Image

Blueprints Visual Scripting for Unreal Engine

By: Brenden Sewell

Overview of this book

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Table of Contents (15 chapters)
Blueprints Visual Scripting for Unreal Engine
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Steps for further learning


As you look ahead past the experiences and skills gained from following this book, you should formulate strategies to enhance your development skills further. If you follow the upcoming advice, you will not only enhance your skills as a developer, but also be able to share your knowledge with the wider Unreal Engine development community, helping other new learners in the process.

Finish and share as many games as you can

Whether you are looking to start a career with a studio in the commercial gaming industry or you want to become a successful independent game developer, the most important advice for honing your skills to succeed is to develop and release as many games as you can. Game development is both an art and a science. The best way to gain the insights and confidence you need to evolve into a great developer is by releasing games and receiving feedback that will push you to grow.

The skills you learned in this book focused on giving you the scripting knowledge...