Book Image

SFML Game Development By Example

By : Raimondas Pupius
Book Image

SFML Game Development By Example

By: Raimondas Pupius

Overview of this book

Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential.
Table of Contents (21 chapters)
SFML Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


A lot of ground has been covered in this chapter. Some of it may be a little bit difficult to grasp at first if you're just starting, but don't be discouraged just yet. Applying this knowledge practically is the key to understanding it better. It's important that you are competent with everything that has been introduced so far before proceeding onto the next chapter.

If you can truly look throughout this chapter and say with utmost confidence that you're ready to move forward, we would like to congratulate you on taking your first major step towards becoming a successful SFML game developer! Why stop there? In the next chapter, we will be covering a better way to structure code for our first game project. On top of that, time management will be introduced and we'll practically apply everything covered so far by building a major chunk of your first, fully functional game. There's a lot of work ahead of us, so get the lead out! Your software isn't going to write itself.