Book Image

SFML Game Development By Example

By : Raimondas Pupius
Book Image

SFML Game Development By Example

By: Raimondas Pupius

Overview of this book

Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential.
Table of Contents (21 chapters)
SFML Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Game development is a great journey to embark on. You had taken your first and second steps earlier, but now you have boarded the plane with your first, fully functional game in the bag. You are now officially a game developer! Where will this plane of opportunity take you and how long will it be there for? All of that is entirely up to you. While you're still not in the air, however, we will do our best to inspire you and show you all the different places to go to and the wonderful experiences to be had there. One thing is definitely for sure, however, and that is that this is not the end. If your enthusiasm has led you this far, there's only one direction to head to, and that's forward.

A lot was covered in this chapter, and now it's impossible to say that you haven't gotten your hands dirty while paying homage to one of the all time arcade classics. In the next chapter, we will take on input handling and event management in order to provide flexibility and fluent means of interaction...