Book Image

SFML Game Development By Example

By : Raimondas Pupius
Book Image

SFML Game Development By Example

By: Raimondas Pupius

Overview of this book

Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential.
Table of Contents (21 chapters)
SFML Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. Rediscovering Fire – Common Game Design Elements

Video games are getting more and more intricate every day. It seems that innovative ideas are on the rise, especially with the increasing popularity of indie games, such as Minecraft and Super Meat Boy. While the game ideas themselves are getting more and more abstract, at least on the outside, the rigid skeleton behind the pretty skin that keeps it standing and helps it retain shape is still taking the place of the lowest common denominator in the eyes of game developers. Even if the focus of the game centers around two unicorns who spend their free time smoking fairy dust and helping Dracula make muffins so that Neptune doesn't blow up, that concept coming to life is going to depend greatly on the underlying logic of the game before anything else. If there are no entities in the game, there are no unicorns. If the entities are simply bouncing around a black screen, the game is not engaging. These are the most common game design...