Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using triggers


We can easily configure any collider in Unity to work like a trigger. Triggers are very useful. In this case, we will use them to detect whether our character has fallen into the hole. I have already prepared another useful prefab for you, so we won't waste any time setting it up. The steps are as follows:

  1. Import KillTrigger.unitypackage into your project.

  2. Drag Kill trigger into your project.

  3. Position the KillTrigger game object so the red area is below the ground.

This is all we need in the Scene view. Once Jake drops down from the end of the platform, he will most certainly fall through the red trigger zone. Now, we need to write some code to describe this behavior. It will be a very simple component added to the KillTrigger game object.

Create new a C# script, call it KillTrigger, and write the code so it looks like this:

As you can see, there is nothing complicated here. We use the OnTriggerEnter2D method. It is called automatically by Unity whenever another 2D collider enters...