Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Setting up the player starting position


Every time our game starts, we should reset all its conditions to the same state. We already mentioned that resetting the starting position of the Player game object would be a good start. Positions in the 3D world in Unity are described using Vector3 struct. Go ahead and type Vector3 in the Scripting Reference for a better understanding. This is complex stuff, so don't worry if you can't get it. All you need to know now is that Vector3 is made up of three floats describing x, y, and z positions in the space.

Let's go forward and perform some code changes to set up the Player position. In PlayerController, we will:

  1. Add private Vector3 type variable and call it startingPosition in PlayerController.

  2. Assign the startingPosition value taken from the Player game object world space position in the Awake method. This way, we will always store the initial position of the Player game object just after Unity starts executing the game.

  3. Rename the Start method to...