Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Testing LevelGenerator


We went through some difficult coding recently. You might feel a bit uncomfortable still, but don't worry. The more time you spend coding, the more confidence you gain.

To test whether everything works correctly, we need to do some setup in the Scene:

  1. Create a new GameObject and call it LevelGenerator.

  2. Add a LevelGenerator Component to the LevelGenerator game object.

  3. Create a new game object and call it startPoint:

  4. Position the start point game object in the scene so that it is below and behind the Player game object. Thus, the first generated level piece will appear directly under the Player.

  5. Assign the LevelPieceBasic game object as the first element on the LevelPrefabs array.

  6. Assign the startPoint game object into the correct slot in the LevelGenerator component:

  7. Ready to test? Click on Play in Unity. If all went right, you should notice two initial level pieces generated. It should look more or less like this:

Congratulations! You just wrote a working part of a procedurally...