Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Extending the level


At the moment, Jake moves forward and eventually will run to the edge and drop. To avoid this, we will simply generate the next piece of the level every time the player leaves one level piece behind. We will also destroy the old and already used piece of level to keep things clean.

We will use the OnTriggerEnter method to recognize when the player reaches the ExitTrigger of a certain level piece:

First things first; we need to make sure that our level generator contains the functionality needed to extend the level. Let's add the Remove OldestPiece void method to the level generator.

With your coding experience, you should easily understand line by line what we are doing in this method. If you don't, just remember that this method will remove the oldest levelPiece from the level.

We are getting closer to a working endless level. The last piece of the puzzle that is missing is calling the AddPiece and RemoveOldestPiece methods when the Player game object enters the trigger...