Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

GameView


It's a great time to add more UI into the game! I have prepared the second one for you—InGameCanvas. Yet again, you have to download and import InGameCanvas.unitypackage.

Import the aforementioned package and drag the newly created InGameCanvas.prefab file on top of the UI game object.

InGameCanvas should appear as a child of the UI game object. It will be invisible for now, but don't worry about it too much at the moment. We will need to add a bit of code to manage the visibility of InGameCanvas and MenuCanvas.

As I have mentioned before, the plan is to show only one UI view at a time to the user. In this way, we will avoid confusion created by multiple layers of a UI on top of each other. When the user is using the menu, only the Menu Canvas should be visible. When the user is in the game, only inGameCanvas should be visible. Simple!

Let's add a few lines of code to trigger this behavior.

In the GameManager class, add another Canvas type public variable and call it inGameCanvas. We...