Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

The coin prefab


To make things a little easier, I have already prepared the visual part of our coin. Download Coin.unitypackage and import it into your project:

Great job! Now we drag the Coin prefab into the Hierarchy view so that we can take a look at it. As mentioned before, I prepared this prefab visually. I have added Sprite Renderer to the game object and linked it with the coin sprite. I have also created a simple spin animation controlled by the Animator. Don't worry about it right now.

Now, you have to pick up from where I finished. Most collectables react with the environment through the physics of the game. We can use the 2D trigger here to react with the Player Game Object Rigidbody2D component. This is the exactly the same way we inserted LeaveTriggers into the game previously.

Select the coin and add the CircleCollider2D component. A green circle will appear around the coin, representing the triggering area. Make sure you tweak the radius value to roughly match the size of the...