Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Components that communicate using dot syntax


Our script has variables for holding data, and our script has methods to allow tasks to be performed. I now want to introduce the concept of communicating with other GameObjects and the components they contain. Communication between one components GameObject and another component GameObject using dot syntax is a vital part of scripting. It's what makes interaction possible. We need to communicate with other components or GameObjects to be able to use the variables and methods in other components.

What's with the dots?

When you look at code written by others, you'll see words with periods separating them. What the heck is that? It looks complicated, doesn't it. The following is an example from the Unity documentation:

transform.position.x

Note

Don't concern yourself with what the preceding code means, as that comes later. I just want you to see the dots.

This is called dot syntax. The following is another example. It's the fictitious address of my house...