Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Where you declare a variable is important


You will be declaring and using variables in many places in a script. The variables that I have shown you so far are called member variables. They are members of the LearningScript class—not declared within any method. These member variables are the only variables that have the option of being displayed in the Inspector panel or being accessed by other scripts.

Note

Declaring your member variables at the beginning of a class may give you a mental clue that these member variables can be used anywhere in the script.

We will also be creating variables in methods. These variables are called local variables. They are never displayed in the Unity's Inspector panel, nor can they be accessed by other scripts. This brings us to another concept of programming, called variable scope.