Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

What is an array?


An array stores a sequential collection of values of the same type, in the simplest terms. We can use arrays to store lists of values in a single variable. Imagine we want to store a number of student names. Simple! Just create a few variables and name them student1 , student2, and so on:

public string student1 = "Greg";
public string student2 = "Kate";
public string student3 = "Adam";
public string student4 = "Mia";

There's nothing wrong with this. We can print and assign new values to them. The problem starts when you don't know how many student names you will be storing. The name variable suggests that it's a changing element. There is a much cleaner way of storing lists of data.

Let's store the same names using a C# array variable type:

public string[ ] familyMembers = new string[ ]{"Greg", "Kate", "Adam", "Mia"} ;

As you can see, all the preceding values are stored in a single variable called familyMembers.

Declaring an array

To declare a C# array, you must first say what...