Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Loops in statements


You have learned the fundamentals of the three basic loops. Let's have some fun now. You can write virtually any code inside a loop block.

Why don't we insert some if statements inside our code block and ask Unity to make the decisions? Let's iterate through a for loop 100 times and print on the Unity Console some useful information about the i variable's value, as follows:

Checking whether a number is zero, even, or odd

Let's analyze the code:

  • Line 9: This is the declaration of the for loop. The condition for our loop is i < 100, which means that we will run the loop 100 times with the value of i increasing from 0 to 99.

  • Line 11: This contains a simple if statement that checks whether i is equal to 0. As the i value increments every time the loop runs through, line 12 will be executed only once, that is, on the first loop run.

  • Line 14: This contains if statements that call the IsNumberEven function, which returns bool. I know this feels very complicated now, but it is deliberate...